Senior Software Engineer |
Speech Graphics |
2025 - Present

Leading the technical integration of AI-driven speech behavior systems following the acquisition of Aquifer Motion. I serve as the primary engineer for cross-platform deployment, ensuring seamless real-time performance across Unity, Unreal Engine, and Web environments.

  • API Architecture & Integration: Designing and implementing robust HTML/JS interfaces to connect front-end environments with cloud-based AI services and real-time speech APIs.
  • Engine Integration & Tooling: Developing deep-level integrations using C++ for Unreal and C# for Unity to bridge complex AI models with real-time rendering engines.
  • Scalable Interactive Systems: Engineering the foundational systems used for conversational AI, enabling responsive and human-like engagement in interactive learning and marketing applications.

Senior Unity Engineer |
Aquifer Motion | 2022 - 2025

Played a pivotal role in the engineering and product growth of Aquifer Motion, leading to its successful acquisition by Speech Graphics. Post-acquisition, I was retained to lead the continued technical integration of our proprietary animation technology.

  • Core Product Development: Built and maintained the Aquifer Studio Unity application, the flagship platform for instant, high-fidelity character animation.
  • Character AI Refinement: Engineered systems to refine AI-generated facial animations for world-class IP, including Paw Patrol, Peppa Pig, Transformers, Baby Shark, and Care Bears.
  • AI Educational Innovation: Architected and developed Ask ABC Mouse, leveraging OpenAI's GPT-4 to create branded, real-time conversational educational experiences.
  • Technical Value: Developed the essential tools and asset pipelines that drove the company's valuation and solidified the technical foundation for the eventual acquisition.

Software Engineer | Simetri | 2020-2022

Collaborated with interdisciplinary teams to develop medical training simulations for government and private sectors.

  • Created Unity apps interfacing with hardware via WiFi and BLE protocols.
  • Contributed to multi-million dollar AR experiences using Hololens 2 (IVAS) and MRTK.

Systems Information Developer |
MVP Sports Clubs | 2018-2020

Designed and maintained core fitness and recreational community systems.

  • Built a RESTful API in C# for MSSQL database requests and financial transactions.
  • Integrated Fitbit, Under Armour, and Polar APIs into customer-facing applications.

Master's in Game Design, Computer Science |
Full Sail University | 2018

Recognized for reliability and punctuality with multiple perfect attendance awards.

  • Released educational and entertaining games in a studio environment.
  • Led teams of 4-8 people in the development and design of games like Lore Keeper Chapter 3, Data Thief, and Brew-Ha!

Engines & Languages

Unity, Unreal, C#, C++, Python, JavaScript, Node.js, React, TypeScript, SQL, HTML, CSS.

Tools & Workflow

Git, Perforce, Trello, Jira, Confluence, Notion, Figma, Postman, Maya, Blender, TinkerCad, Audacity, OBS. Agile (scrum, kanban).

Specialized

Game Design, UI/UX Design, Technical Writing, AI Prompt Engineering, AR/VR Development (Hololens, HTC Vive, Oculus Rift), 3D Modeling, RESTful API Development, Hardware + Soldering, 3D Printing