Senior Software Engineer |
Speech Graphics |
2025 - Present
Leading the technical integration of AI-driven speech behavior systems following the acquisition of Aquifer Motion. I serve as the primary engineer for cross-platform deployment, ensuring seamless real-time performance across Unity, Unreal Engine, and Web environments.
- API Architecture & Integration: Designing and implementing robust HTML/JS interfaces to connect front-end environments with cloud-based AI services and real-time speech APIs.
- Engine Integration & Tooling: Developing deep-level integrations using C++ for Unreal and C# for Unity to bridge complex AI models with real-time rendering engines.
- Scalable Interactive Systems: Engineering the foundational systems used for conversational AI, enabling responsive and human-like engagement in interactive learning and marketing applications.