Rhythm Road Trip!

An endless runner rhythm game developed for the 2025 Bezi Game Jam. This project explores the intersection of lane-switching mechanics and high-energy beat-matching.

  • Designed and developed solo in under 72 hours.
  • Rhythm mechanics inspired by Guitar Hero and Rock Band.
  • Music generated using custom beat-building tools and sample-based audio design.
  • Built in Unity 6 with URP, utilizing AI-assisted scripting for rapid prototyping.
Play on Itch.io

Connect-A-Gem!

A fast-paced 2D matching puzzle game. Match 3 or more gems to climb the high-score leaderboard.

  • Developed entirely solo in under 48 hours.
  • Implemented a Depth First Search (DFS) algorithm to detect moves and auto-regenerate the board.
  • Features persistent high-score saving including player name and date.
Play Now

Data Thief (VR)

A 3D VR puzzle game set in a cyberpunk tech-world where players navigate complex laser grid puzzles.

  • Lead the design of all UI, puzzles, and level layouts.
  • Managed collaboration with artists and contractors for asset integration.
  • Developed in Unity for the HTC Vive; released for free on Steam.
View on Steam

Brewha! (VR)

Step into the shoes of a medieval alchemist. Fulfill potion orders, dodge curses, and save the citizens in this VR action title.

  • Lead developer at Black Banshee Studios during the Full Sail Master's program.
  • Designed core mechanics including potion mixing and projectile physics.
  • Developed in Unity using C# for the Oculus Rift platform.
Steam Page

Lorekeeper Chapter 3

A narrative-driven visual novel where literature comes to life. Help a young King Arthur reclaim Excalibur by solving riddles and battling mythological evils in this educational adventure.

  • Designed and developed the core UI and interaction systems.
  • Architected branching dialogue and puzzle logic using C#.
  • Optimized the experience for mobile platforms to ensure smooth narrative flow.
Play Store Page